Live demos

Every claim you can click.

Twenty-four interactive simulations live where their subjects live — this page is the index. Every one carries the same label discipline: a Simulation reproduces the engine’s behaviour faithfully but is not the engine; anything marked Measured links to how it was measured.

No plugins, no libraries — plain canvasReduced-motion honoured
How much to believe

Three rungs, and everything on this page sits on one of them.

Every frame on this site carries its own truth label, but a label at a time makes the whole picture hard to assemble. Here is the spectrum in one view: what each kind of demo costs us to produce, and — much more to the point — what it entitles you to conclude.

Rung 01 · simulated

It runs in your browser

A model of the mechanism, written to behave the way the engine does.

24interactive simulations
Proves

That we understand the mechanism and will describe it the same way twice. The shape of a decision — why a share moves, when a path is abandoned, what dedup is for.

Doesn’t prove

Anything at all about the shipping code. A simulation cannot be wrong about the software, because it never touches it.

Rung 02 · executed

It runs the real daemon

The shipping binary on one Linux box, with links impaired on purpose.

4scripted runs
Proves

That the code does this, reproducibly, on hardware you already own. Failover happens because a real socket stopped answering, not because a script said so.

Doesn’t prove

How any of it behaves against physics — real radios, real interference, real weather, real distance.

Rung 03 · fielded

It ran on real radios

Real hardware, real geography, real failures — the eight-node fleet and the HEMUS 2026 rig.

8field nodes · six bearer types on one
Proves

That it survives contact with the physical world: re-enumerating USB radios, a 64 kbps serial link beside a gigabit one, six dissimilar bearers bonded on one node.

Doesn’t prove

A guarantee about your environment. These are properties of the configurations stated on the evidence page, not promises about a different sky.

The rungs do not replace each other. A simulation you can break yourself in ten seconds teaches a mechanism faster than a log file ever will; a namespace run proves the code; only the field proves the physics. What matters is never mistaking one for another — which is the entire reason every frame on this site says which it is. What has actually been measured
Start from the failure

Twenty-four ways to break it, and where to watch each one.

The catalogue below is ordered by mechanism. This is the same set ordered by the thing that went wrong — which is usually how you arrive, because you already know what you are afraid of.

Interactive simulations

Twenty-four, sorted by what breaks.

Each link jumps straight to the demo, controls armed.

Link-kill bonding

Five dissimilar links, kill buttons, live reweighting — the signature demo, on the front page where it belongs.

Open on home

Scheduler strategies

Five of the eight strategies over three dissimilar links — including latency-adaptive escalation with a delay injector.

Open on bonding

Graceful degradation

A VSAT link rots and recovers; gradual reweighting against the binary-failover ghost line.

Open on bonding

Priority under flood

20,000 packets per second of video against a 2 kbps command channel. The command channel wins. Every time.

Open on transport

Deadline delivery

The same feed through TCP, plain UDP and Tempo during loss bursts — freeze vs tear vs bend.

Open on transport

Store-carry-forward

Blackout, queueing bundles, a reboot that loses nothing, and the drain burst when a link returns.

Open on transport

Per-class bonding

Three classes planning their own link sets — jam a link and watch each class re-plan independently.

Open on transport

Erasure recovery

K=8+2 Reed–Solomon shards, one per link; kill one mid-block and watch parity rebuild it in one trip. The simulation shows the shipping striped send path: shards stripe across links weighted by goodput, and the parity floor keeps one link’s death a recoverable erasure while its share stays at or below half the stripe.

Open on transport

Config push, no controller

Eight nodes, signed epochs over gossip, cut edges and push anyway.

Open on mesh

The fleet as the fabric

Destroy relays, degrade bands — SPF threads the route through whatever survives.

Open on mesh

Predictive handover

Prediction on: zero drops. Prediction off: the textbook gap. Same flight.

Open on prediction

Terrain awareness

A ridge drifts into the path while nobody moves relative to anyone. Only the elevation model sees it coming.

Open on prediction

Shared-radio TDMA

Hidden nodes colliding under CSMA, silenced by a GPS-aligned slot grid — the research direction, animated.

Open on roadmap

Heterogeneous reach

Five bearers with different range envelopes; fly outward and the bond loses members one envelope at a time, without ever failing over.

Open on integrations

Range & split

Nothing fails — the aircraft simply flies further out, and each bearer’s usable rate falls at its own pace while the split follows.

Open on bonding

Bonded hops

Every hop of a multi-hop path is itself a bond. Kill a node and the route swings; kill one radio of a hop and nothing reroutes at all.

Open on mesh

N-path delivery

Two routes leaving on different first hops carry the same packet; the receiver keeps the first to land. Two copies, not five.

Open on architecture

Predictive relay selection

Two relays moving, one opening range and one closing. Prediction hands over on the trend; without it the path holds until it breaks.

Open on prediction

Per-flow vs per-packet

Two selection policies over the same three links and the same traffic. Degrade one link gradually and watch one pane hold flat then jump, while the other bleeds off continuously.

Open on compare

Hole punching

Two nodes behind their own NATs: relayed, then discovery and rendezvous, then a direct path that is simply an ordinary link with an endpoint. Plus the NAT that will not open.

Open on traversal

Commit-confirmed apply

Push a change that cuts your own path to the fleet. No confirmation can arrive, and every node independently reverts itself when its deadman expires.

Open on operations

Make-before-break rekey

Two sessions overlapping across a key rotation, throughput stacked by which key decrypted it — the total never dips.

Open on security

The anti-replay window

A 2048-entry sliding window: out-of-order accepted, duplicates and too-old rejected, and the check running after authentication.

Open on security

Fragment and reassemble

One oversized packet split across three links, arriving out of order by construction — then a lost fragment and the janitor that reaps the half-filled buffer.

Open on architecture
1

Multi-link failover

Three virtual links with an interactive impairment menu — inject latency, loss and jitter, kill and restore links, watch delivery-time failover and EWMA recovery in the real engine.

2

Broadcast redundancy

Broadcast over three links: kill one (zero loss), kill two (still alive), then force 30% loss on all three and measure ~2.7% end-to-end. Measured

3

Adaptive escalation under interference

Wi-Fi-class and serial-radio-class links under progressively injected impairment — watch the adaptive strategy step 1 → 2 → 3 paths and back down.

4

Ten-node layered mesh

Command, relay and edge layers: bonding, single- and multi-hop relay, gateway redundancy, failure scenarios — per-node stats, dashboards and logs included.

Beyond the demos, a set of end-to-end namespace test suites gates every change — what they prove is on evidence.

Companion viewers

Three ways to look at a mesh.

Separate tools, same telemetry — all three exist because a topology you can see is a topology you can reason about. The dashboard ships on every node; the two visualisers are what you reach for when the picture matters more than the numbers.

The mission simulator: every LSDB node placed at its real position over real elevation data, links coloured by terrain line-of-sight, predictive reroutes drawn as they happen — in demo, live (polling one node’s /api/stats at 1 Hz), or replay mode. The visual companion of the terrain engine.

Request an evaluation

See it survive a link kill, live.

The browser versions are simulations. The real thing runs on a table in front of you — links cut by hand, video still flowing. That’s a briefing.